

Each Society grants new unseen powers but make your selection carefully. Only the most privileged have ever laid eyes on them. When this civilization captures or kills an enemy Spy, receive 50 Science for every level of the enemy Spy.ĭiscover the secret societies pulling the strings of civilization since the dawn of man. Enemy Spy levels are reduced by 1 when targeting this city or cities with Encampments. Having 6 Envoys assigned grants+3 yield in the third building of particular districts and Chancery building.Having 3 Envoys assigned grants +2 yield in the second building of particular districts and Consulate building.Having 1 Envoy assigned grants +1 yield in the first building of particular districts and Capital.Only 1 can exist in your empire at a time.Įnvoy bonuses have been rebalanced to tie into the Diplomatic Quarter and its Tier 1 and 2 buildings (more information on those below). Enemy Spies operate at 2 levels below normal targeting this district and adjacent districts. +1 Envoy if built next to the City Center. Your civilization receives +1 Diplomatic Favor for each Delegation or Embassy from a foreign civilization through diplomacy.Only 1 can exist in your empire at a time. Your civilization receives +1 Culture for each Delegation or Embassy from a foreign civilization through diplomacy.Dislikes Civs who build cities near or on Hills.

Likes Civs who build cities away from Hills.Units receive +4 Combat Strength on Hills. Receive Science and Culture equal to 15% of your Faith generation in cities founded on Hills.Can only be built on Hills not adjacent to another Rock-Hewn Church. Provides Tourism from Faith, after researching Flight. +1 Faith for every adjacent Mountain and Hills tile. Unlocks the Builder ability to construct a Rock-Hewn Church, unique to Ethiopia.Can only be built on Hills or Volcanic Soil not adjacent to another Rock-Hewn Church. Can only be pillaged (never destroyed) by natural disasters. Gives +1 Faith and +1 Faith for every adjacent Mountain and Hills tile. Receives no Movement penalty from moving in Hills. Stronger and greater sight than the Courser that it replaces. Ethiopian unique Medieval era light cavalry unit.Has additional sight and receives no Movement penalty from moving in Hills. Can purchase Archaeology Museums and Archaeologists with Faith.

Improved resource tiles receive +1 Faith for each copy of the resource the city owns.
